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Where to find assets

Every Eden sector bounty uses only the approved packs already migrated into the MU game project. You do not buy anything: you get the assets by cloning the MU project with the Git bounty kit.

1 · Get the project

  1. Register as a contributor and get repo access (private repo: MuDevelopment/MU_V001).
  2. Follow the Git bounty kit: install Git + Git LFS, clone the repo, run git lfs pull.
  3. Open the .uproject in Unreal Engine 5.8 and open the level /Game/MU/Levels/Eden/L_Eden_Terrain_WP (World Partition). The sector grid is in the Outliner folder Sectors; north = −Y. Grid 8×8, 100,800 cm sectors, columns A–H west→east, rows 1–8 north→south.
  4. Create your branch bounty/MU-1xx-E-XX and load only your sector's World Partition cells.

2 · Approved packs (inside the project under /Game/)

PackPath in projectUse for
Hyper auto landscape material/Game/Hyper/AutoLandScapeMaterial (LandscapeMaterial, LandscapeMaterialLayers, FoliageLayers, MaterialFunctions)Landscape material: M_AutoLandscape_Master with MI_IslandLandscape, MI_MountainLandscape, MI_CanyonLandscape; grass / dirt / rock / sand / beach / path layers
Hyper ResourcePack — environments/Game/Hyper/ResourcePack/Environments/ {Foliage, Landscape, Rocks, Water, Textures, MaterialLayers}Rock faces (SM_HadriansWall_RockFace_002_RotatedFlat_NoGrass), jungle plants (anthurium, calathea, celandine, dandelion, SM_BogMyrtleBush_01), water (SM_OceanWater, BP_TranslucentWater)
Hyper ResourcePack — raw resources/Game/Hyper/ResourcePack/Raw_Resources/ {Ores, Coin}Ore and coin resource nodes (only where a bounty asks for them)
Hyper ResourcePack — props/Game/Hyper/ResourcePack/PropsSimple props (e.g. SM_Pillar_Hyper, SM_Sign); no Hyper logo/Discord meshes in the world
OWD Plants Pack/Game/OWD_Plants_Pack/Plants/Meshes (+ Variation), /Game/OWD_Plants_Pack/Add_Props/Grass/Meshes, /Game/OWD_Plants_Pack/Add_Props/Stones/MeshesPlants SM_Plant_01_1_G…, grass SM_Grass_05_2/05_4/06_3, stones SM_Stone_01…04
Palms Tree Selection 2/Game/PalmsTreeSelection2/MeshesPalms: SM_PalmCoconutA–C, SM_PalmCocoMarmuA–C, SM_PalmOldA–E, SM_PalmOtherA–B
MS Presets foliage material/Game/MSPresets/MS_Foliage_MaterialFoliage master material (MA_Foliage) and wind functions; not a placement asset
Water plugin (engine)Engine/Plugins/Experimental/WaterWaterBodyRiver, WaterBodyLake, WaterBodyOcean actors

Not yet in project — do not use: BlackAlder, Bazaar, Modular SciFi Interior, Rocky Desert, Niagara/VFX packs (BigNiagaraBundle, Realistic Starter VFX), MW Landscape Auto Material, Hyper Locomotion (not a placement asset).

Pyramid compound: Great Pyramid (43970, −130073) in E-E3; Center (−1730, −81073) and Small (−42330, −34173) in E-D4 (Giza diagonal, 0.55 scale). Leave the compound core pyramids and plinths untouched.

3 · Rules

4 · Sector map

Eden sector map

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